It feels like dead island with a larger budget. Although I am not 100% through the game I am at the point where I have seen all it has to offer- so here is my review Gameplay- It plays much like a cleaner, better looking, more fluid, and more fun dead island. I was able to get my hand on a copy of this game about 19 hours ago, and I have been playing it a good deal. I did not expect such majesty of game design from Techland, at all. If this was from a developer I expect the best from (Maybe Bethesda or any other big name AAA title developer) I would give a 9 as I expect such quality, but they really need to do something different to get a 10. For that reason I bump the score from 9 to 10/10. Everything comes together remarkably and frankly my hat is off to Techland for genuinely succeeding in crafting such an ambitious title and more than living up to the hype. I've had ZERO technical issues and everything has run smooth as butter. Techland has not fallen into these pitfalls. So many promise us greatness for it to fall down, promies to be found missing or wanting or the overall experience to be plagued by technical issues and bugs. So many developers promise the world and fall short. HOWEVER one of the BIGGEST reasons I rate this so highly is because Techland really did it. You will always be on the backfoot fighting an entire city of dead things. I'm unsure if you ever become TOO powerful, but I don't think it seems likely. I'm already running, climbing and smashing zombies faster and harder than before and the development feels fantastic. As you level up you grow in power and speed, which makes a marked difference from your clumsy forays into the city at the start of the game. The RPG system and player development is pretty damn standard, but as with everything else very polished and well done. The sounds of the city, the gorgeous lighting at night and the noise volatiles/virals make when they're running just far enough behind you that a moments pause would have them catch you.is haunting and well done. The city of Harran feels devastated and is filled to the brim with zombies, I have never seen so many zombies in such a detailed open world before. Playing solo will lend to a more cautious play style, but with 3 friends you can take on large zombie hordes more readily Nightime changes everything, my full coop team got downed by Volatiles within a minute and had be running like a little girl while my friends died. The cooperative should be a big selling point, it's done very well and is seamless. The world is visually stunning, the gameplay is smooth and works exceptionally well together, the story is acceptable and the attention to detail fabulous. This is a delightful hybrid of Last of Us and Dead Rising, steering more towards the serious tone of survival in The Last of Us than the over the top carnage of DR3.
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